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Bubble Factor

Bubble Factor

Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
The Worlds Hardest Game 2

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Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
Moon Defender

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Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
Global Defense System

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Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
Temple Guardian 2

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Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
Suitcase Skyway

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Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
Helistorm

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Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
Buggle Stars

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Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
Jack The Fugitive

Jack The Fugitive

Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.
Boxhead 2 Play

Boxhead 2 Play

Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.

Bittu Bomber

Bittu becomes the Bomberman! Scoring Logic: 5000 7500 = 1 CP 7500 9000 = 2 CP 9000+ = 3 CP You have to blast the blocks in order to make the way to reach & kill the enemy. As you kill them, the key will appear which leads to next level.

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